Discussion in 'General Gallery' started by Christina, Aug 11, 2007.
ok, so i should have posted this in the black and white section but i honestly wasnt paying attention. any help on moving, id love it.
other than that. help me improve please!
It's a nice picture. For a black and white picture, your lighting must have been very nice to get such a nicely detailed photo. I particularly like the way grass shows up.
You obviously follow the rule of thirds to place the "dead end" sign.
Yet I feel that your picture is missing the "oomph factor". The "dead end" sign blends in with the rest. I want it to somehow jump out at me. Maybe you should have stood closer to it or with right part of it getting cropped out or something. You could experiment with it. In summary, the sign should not be in harmony with the rest of the picture and it needs to stand out.
Just my humble opinion,
Great job though)
The foreground is overexposed and it's very distracting. A double exposure would've solved the problem.
Though it would be clever if you are implying you are straying from the light, and only darkness lies ahead, that is the "dead end". Then there's a reason to not incorporate rules of third, to overexpose the foreground. But this relationship is not consistent in your photo, light is splattered across the image and heavily concentrated in the foreground. And that can imply so many themes. So in the end you have a confusing image.
That's why I hate abstract arts that doesn't appeal to me as beautiful, they rely on confusion for attention. [/rant]
so this was the original shot, but someone said something about the oomph factor.
so i tried something diff. here is the second take.
so my lens was foggy due to the weather so i know its blurry, but concept wise??
Went in to lightroom and did what I would normally do to an exposure problem and came out with this.
Looks like CowboyFranko solved your issue.
Franko, what did you do to achieve your corrected image? Simply play with the levels?
I just took it into adobe lightroom and messed with levels until I started to get texture back into the blown out highlight areas. Now that I look at it again though, you could bump the highlights up a little bit in the one I edited to add a little more contrast.
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