I'm not sure you guys assumtions are correct. I can definately see more dynamic range than any camera I've used, even when I don't move the focal point of my eye I can still see details in highlights and shadows that the camera won't record. Particularly in backlit situations.
Excuse the essay, but it can be a toughie to get your head around.
You appear to be making an assumption yourself, that what you see is what is projected on to the back of your eyes, the raw data. But what you see is processed data and appears to be a direct feed in the same way the image you look at on the screen appears to be from the position of the camera. For instance the data you see is two images from slightly different positions processed and overlaid into one single viewpoint and understanding over a period of time... It is information that comes from the eye which is processed in the brain where a composite understanding is produced. In much the same way that you can't see the raw data as the camera sensor sees it but instead see the result of it processed into a jpeg and displayed on the screen on the back of the camera.
There is a rather neat illusion that demonstrates this, where you concentrate on a fixed point in the middle of one image then switch to the point in the middle of the other. And it shows quite clearly that your eye has learnt and adjusted what you saw in the first image and is applying that correction to the second, at least initially.
But you seem to be trying to analyse what you see as if it were a fixed capture with absolute values that you can see accurately.
We are not born with the knowledge that allows us to recognise trucks and cars and be able to estimate their distance, we learn this through experience. It is the same with learning to recognise the conditions and light, we are not born with it but learn through experience. How do you tell a sunny day from a dull and overcast one? Actually it's mostly to do with recognising the patterns of local contrasts. In the real world we can learn and tell them apart with ease because they are normally quite consistent, it's only in images where they change. For instance, if you tone map a sunny scene image by increasing the shadows and decreasing the highlights then you are in reality reducing the differences in local contrast between the sunlight and the shadow, making them more uniform. Then when we look at the image we recognise a pattern that is more consistent with an overcast day than it is a sunny one and interpret the information as though it were an overcast light.
This is the main problem, the data is not absolute in an image it is just a pattern of coloured dots on a screen that you interpret against similar conditions you've learnt to recognise through experience. There is no objective reality in an image, it is all representative, it just *looks like* and is never *the same set of values as you captured*. In the real world the actual difference between the lightest and darkest parts of what you see varies from a sunny day, to an overcast one, to being indoors under artificial light. In an image on a computer screen it is fixed, you are using the same range of brightness for all three images. If you look towards the sun then you will either shield your eyes with your hand or screw your eyes right up, you do neither when you look at a photograph taken into the sun. The fundamental brightness and differences in brightness of the scene have all changed in the image, they must change to fit the brightness range the screen outputs. It simply can't display the information in any way close to the absolute levels in the real world.
You can see this with the *colour on an overcast day* effect, it isn't more saturated at all. Colour looks far more saturated when it is presented in bright sunlight against the bigger and more abrupt contrasts, not the soft contrasts of a dull day. But many photographers think in absolutes, because the colours look more vibrant they actually are more vibrant. Here's what really happens...
On a bright day you have a very high DR which produces a high *absolute* local contrast. The bright pale yellow flower reflects a lot more light than blue one in the shadow behind it. You understand the shadow detail to be dark but can still see it and your understanding is it's blue and the yellow is that it's much brighter. The local contrast is high and it affects your perception of how bright the colours are. Now convert that image to a computer screen that has a fixed and much lower brightness range. If we try to maintain the impression of brightness by keeping as close to the actual contrast or difference in brightness as possible the pale yellow is pushed more towards white and the blue more towards black. If we try to maintain the absolute colour then we have to reduce the brightness of the yellow further and increase the brighness of the blue and so now the absolute contrast between the two is so reduced that the yellow no longer appears so vibrant and bright against the blue and the blue appears more pale against the yellow. So we increase the saturation to regain some contrast between the colours.
Now this range of brightness also applies to the point of capture, it's not just the screen. Your bright pale yellow being near the limit of the cameras capability will record as closer to white and the blue will record closer to black. What happens on an overcast day is that the difference in brightness between the yellow and blue reduces, so now when you expose (
exposure is the act of reducing the variety of different brightness of different lighting conditions to the same fixed range of values that your sensor records, it reduces all scenes to the same range of brightness), the colours move away from the black and white more into the center of the histogram and so into the range where colours record well. And because you don't have the same difference in shadow/highlight across the a single flower the whole yellow flower records colour that is more *yellow*, (
in harsh sunlight a yellow flower will record values from near white to a dark yellow, in diffuse light all values will be nearer a bright, vibrant yellow. You have recorded more colour and less of it is close to black or white simply because when you set exposure more of the colour falls within the range of the sensor to record, but the image looks flatter because it lacks the contrasts that give the appearance of volume. This is another problem in images with fixed values, to display depth you use shading which tints colours towards black or white, reduces colour. To have colour you must decrease this shading and so the image appears flatter).
In none of these examples is the image on the screen the same as what you saw, it's impossible to reproduce exactly what you saw when you use a different range of brightness, colour and contrast to display it. Prints and screens have a fixed range of brightness that they use to display all images and there is an optimum scene DR that transfers well into this space. If you exceed that then you MUST by definition change the relationships between brightness, contrast and colour to make it fit into that space, it's impossible to dispaly a high DR scene without doing this. And when you do this you also change the pattern of local contrast and so change the way we see and interpret the data. The more DR you try to cram in then the more abstracted the image on you screen looks, the more you change the values and the relationships of brighness/colour/contrast then the more abstracted the image looks. There are ways around this that involve perserving local contrasts over global ones, or changing values in a non-linear way. But most of your digital tools are linear and work on global values and this is why many high DR scenes look so abstracted when processed and viewed on computer screens or in print.
There, simple...



