I think the reflection control is very,very good! The reflections of the lights on her eyeglasses are very,very minimal, and are not objectionable. I see a couple tiny specular reflections; a quick click-click with the clone tool and those will be eliminated adequately I think.
Fill light placement and aiming is something every shooter needs to arrive at for himself. The "classic" fill light is placed VERY close to where the lens is, and aimed straight ahead at the subject. Again--from VERY,very,very close to where the lens is...as close to the lens as one can get it is the classic placement, which is called on-axis fill light. However, there's some leeway in most things, so...the fill light can be placed off-axis a bit as well.
However: when the fill light is placed at the same angle, or close to the same angle as the key light is, then it can become more of a "second main light", or "a competing main light"...it can in fact eliminate the shadows of the main light entirely, leading to very flat, uninteresting lighting. When the output level of the main and fill are identical, and the angles are the same, then there's really no lighting ratio to speak of, but more of a 1:1 type of scenario.
In many situations a fill light is not really needed, and the lighting will actually look better or more interesting with ONLY a main light, with no fill light, or with just the main light unit, and then a reflector's "bounce" as the source of the fill-in light.