I just pulled up the image info in PS, when viewed at 100% those are the dimensions. 4288 x 2848 was the original when I pulled the exif data.
At some point your photo got resampled to be 7227 x 4800 pixels then.
What ever application was used to do that made up pixels that the camera never recorded. That can have an undesireable effect on image quality.
There are a number of different algorithms that get used to resample an image, and each makes up pixels in slightly different ways. Algorithms like: Nearest Neighbor, Bilinear, Bicubic, Bicubic Smoother, and Bicubic Sharper.
Image pixel side dimension x the pixels-per-inch (PPI) assigned = print size - Like Christina demonstrated. By doing some basic algebra, the forgoing equation can be re-written to solve for each equation term.
So -
Print size ÷ Pixels-per-inch (PPI) = the image pixel dimensions needed for a specific print size.
Image pixel dimension ÷ print size = PPI (pixels-per-inch)
You wanted a 16x24. With original image pixel dimensions of 4288 x 2848 we find that:
4288 px ÷ 24 inches = 178.6 PPI which is usually sufficient for viewing a 2 foot wide wall print since people would stand back from the print to view it.
Note that because
2848 px ÷ 16 inches = 178 inches exactly we know that 4288 x 2848 pixels is not an exact 3:2 aspect ratio, so a sliver of the image will be lost when printing at a 3:2 aspect ratio.
However, since the print will be made 'full bleed', or all the way to the edge of the paper, the printing machine will print the photo about 2% oversize to allow for slight variances in the accuracy of postioning the paper in the printing machine a sliver of the photo will be lost from each side.
Here is a group of short tutorials that you may find useful, if you haven't already seen them:
Tutorials on Color Management & Printing