ksmattfish
Now 100% DC - not as cool as I once was, but still
- Joined
- Aug 25, 2003
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- Lawrence, KS
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- www.henrypeach.com
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- Photos NOT OK to edit
It's from a 6x6 neg so that's a lot of it. But my experience is that Tri-X at 1250 or 1600 in Diafine is still less grainy than Tri-X at 1250 or 1600 pushed 2 stops in D-76 1:1.
EDIT: Diafine is pretty idiot proof. There are 2 solutions (no variations in concentration). Temp doesn't really matter (as long as both solutions are the same. Time doesn't really matter; 3+ min in each solution. Minimal agitation. It's a compensating developer so it's almost impossible to get a high contrast neg. Most traditional emulsion BW films (anything but tabular grain films like Delta and Tmax) get a 1 stop ISO increase. For some reason Tri-X gets a 1.5 to 2 stop increase. Oh, and Diafine never exhausts so it last for a long, long time. I'm up to somewhere around 150+ rolls developed in my first batch. Eventually you'll run out of enough solution A because a tiny amount leaves with each roll of film.
The disadvantage with Diafine is that you won't have any contrast or tonal range control. I use it with Widelux shots and low light shots, but still stick with traditional developers for most of my work.
EDIT: Diafine is pretty idiot proof. There are 2 solutions (no variations in concentration). Temp doesn't really matter (as long as both solutions are the same. Time doesn't really matter; 3+ min in each solution. Minimal agitation. It's a compensating developer so it's almost impossible to get a high contrast neg. Most traditional emulsion BW films (anything but tabular grain films like Delta and Tmax) get a 1 stop ISO increase. For some reason Tri-X gets a 1.5 to 2 stop increase. Oh, and Diafine never exhausts so it last for a long, long time. I'm up to somewhere around 150+ rolls developed in my first batch. Eventually you'll run out of enough solution A because a tiny amount leaves with each roll of film.
The disadvantage with Diafine is that you won't have any contrast or tonal range control. I use it with Widelux shots and low light shots, but still stick with traditional developers for most of my work.