^^^ greatest exaggeration ever.
I didn't say that it's "the same as", I said that it is similar, i.e. analogous.
I dig it, I just don't know. But still, it's on a scale like saying by shooting Astia instead of Velvia is like you're shooting B/W. Ok, maybe not that much. But it’s a pretty huge exaggeration.
Though, I get your frustration. It just seems like people get it in their head that this is all just too hard and give up.
But really
THIS IS HARD ON PAPER ONLY. In real life, it’s not that complicated.
Don't you edit with the monitor calibrated to its Native setting and then output in the gamut according to your needs? (ie. sRGB for internet, etc.)
Yep, this is exactly right. The idea is that you calibrate every monitor to one another so that everyone is looking at the same thing. The monitor is the benchmark. You then convert *to* where you want to go.
Where AdobeRGB gets tricky (as I understand it) is because it's larger than most (all?) monitors. So you cannot see all the colors in your document.
If you just leave it in AdobeRGB all these colors you can’t see are being sent to the printer. The printer says “well, I can’t print that color, but this one is pretty close”. But because you couldn’t see the color to start with, you look at your print and say WTF, that isn’t right!! In reality, it may very well be pretty close, it’s just YOU couldn’t see it.
sRGB is a nice middle ground for the Derrels amongst us. It's smaller than your typical monitor's color space, so you can see all the colors, but is still significantly wider than the typical output color space so all the colors still fit inside.
So when you diligently send your files out as sRGB, they (or their RIP software) converts it to their custom output profile.
That works OK, but I think it’s far better (well, more precise anyway) to work in a wider color space and soft proof the files to specific devices (provided that this is possible). For one thing, the a custom output profile is going to be physically based in the real world, so it will have a better idea about things like dot gain (how ink/grains spread out on paper at different levels of saturation) and how colors actually mix together. sRGB cannot really predict that kind of thing and certain colors (especially darker ones) might not be represented well in the sterile, ideal world of sRGB alone.