Bedo
TPF Noob!
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- #31
The standard method I already suggested will work for you. Now that you have explained more (why didn't you do that to begin with?) it is even simpler. You make a wire frame that holds the camera (with pre-focused lens) a fixed distance from the ear. First you use it to take a picture of a ruler. This tells you your real pixel dimension to use for later image pixel-distance conversion (ie your pixel to mm conversion). (Forget that equivalence you found somewhere - it isn't appropriate for you and you are simply confusing yourself with it.) Then you take pictures of the ears, framing them in the wires. Use the longest lens you have to limit errors caused by distance. This is all tried and tested practice.
Yes I think that I will try this approach! Thank you
The pixel size of 0.264mm is, I think, a pretty standard dot pitch for monitors at some standard resolutions. I assume from this that the OP is interested in rendering things in "real life" size on a monitor.
Maybe it is a pretty standard for 72ppi monitor but I tried to calculate it and obtain the same result, without any luck... Are you able to obtain this *magic dangerous value*? It is interesting...
The pixel size of 0.264mm is, I think, a pretty standard dot pitch for monitors at some standard resolutions. I assume from this that the OP is interested in rendering things in "real life" size on a monitor.
That's what I thought the first post sounded like (1:1 on the monitor). Now it sounds like all that is required is a simple way of quickly converting from image pixels to distance. The 0.26 mm thing is a red herring, and the sooner the OP realizes that the better. The quoted 9 sf precision is kinda worrying, however. Also strange is the absence of a response to the various methods already suggested.
I insisted on the 0.264mm because it has actually been used on a IEEE scientific publication, so I will definitely investigate about this.
Thank you a lot for the help
