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Bossy said:Not to argue, but I'm calibrated as well. You're supposed to expose to the right. The thing in the top corner is at 255 which is the absolute max, but his face/hair are perfectly exposed. I've used Color Munki and spyder3(I think it was 3)
Exposing to the right doesn't mean you have to leave it there.
True, but it doesn't mean its overexposed either.
Actually that's exactly what it means.
Exposing to the right means that you increase the proper exposure to ensure you get as much detail in the shadows as you can without blowing the highlights.
The original looks overexposed; there's little or no color in his cheeks.
What you don't see is the ruddiness one gets when you compress the flesh under the chin and force the blood into the cheeks.
You also can't see the blanching of the hands that occurs when they prop the chin this way.
What you can see is the silhouette of the shooter against the window in the catch light in the pupil.
So, if you upright the picture, bring the center down in levels, edit the catchlight and darken the hands so they aren't so bright, you get this.
It looks more natural to me, but the OP gets to choose what he likes to see, of course.