Combat-wise, it's not all that hard. What makes it "difficult" is the fact that there are no checkpoints within a level. If you die, that's it...you go all the way back to the beginning....including losing everything you collected along the way. You then have work your way all the way back to where you were to reach your "bloodspot" (where you were last killed) to retrieve the demon souls (game currency) you previously collected. It does make you be a LOT more careful as to how you fight.
The only checkpoint that does occur is when you get to the bad guy of the level....when you die fighting him, you get to go directly back.
Combat-wise, it's not all that hard. What makes it "difficult" is the fact that there are no checkpoints within a level. If you die, that's it...you go all the way back to the beginning....including losing everything you collected along the way. You then have work your way all the way back to where you were to reach your "bloodspot" (where you were last killed) to retrieve the demon souls (game currency) you previously collected. It does make you be a LOT more careful as to how you fight.
The only checkpoint that does occur is when you get to the bad guy of the level....when you die fighting him, you get to go directly back.
Combat-wise, it's not all that hard. What makes it "difficult" is the fact that there are no checkpoints within a level. If you die, that's it...you go all the way back to the beginning....including losing everything you collected along the way. You then have work your way all the way back to where you were to reach your "bloodspot" (where you were last killed) to retrieve the demon souls (game currency) you previously collected. It does make you be a LOT more careful as to how you fight.
The only checkpoint that does occur is when you get to the bad guy of the level....when you die fighting him, you get to go directly back.
That would really quickly make me stop playing a game. I don't mind hard, but I don't want to replay a whole level for dying in one spot.