The camera I happen to own is a notoriously noisy body, so I kind of need to be careful. But noise performance is not nearly as important to me as shadow performance.
I would love to see some of your photographs. Do you have a link?
Before I start on how I meter, I just want to say that I do not think that getting everything "right in camera" is meritless, it's a valid technique which many photographers choose - after all, if you're getting good results out of camera that's fine, all it means is that you have different values in what is important in an image; it's not technically a "wrong".
Now, that said, when I don't get lazy and actually expose properly, often times I will utilize about 75% of the histogram on less contrasty scenes and 90% of the histogram on more contrasty scenes, with exposure always extending almost to absolute white.
You had said that you opt to use the entire available histogram on what was important. At first I thought that this was an interesting exception - but in fact you too are using the same amount of space, except that instead of placing the image further up and lighter, you're placing it further down and darker, more like how the image is to be ultimately rendered. We're using the same amount of theoretical bits, only that they are placed in different regions.
The issue comes up when you want to make local adjustments to the shadows. With all your shadows now squeezed into the lower, excessively noisy part of the histogram, it is very difficult to make useful and clear information out of them. You could adjust exposure in such a way that emphasizes them but by exposing for the highlights I absolutely ensure that everything recordable by the camera is present in the raw file. If anything is blocked up, I know that if I tried to lighten it the highlights would blow out because they are already placed at the upper limits of latitude.
Often times when discussing ETTR it is either a kind of trial and error, or it is suggested to up the exposure by some predetermined amount. Being the anal zone system type of guy I am, this just didn't cut it for me. +2/3 stop doesn't say anything about the contrast ratio of the scene - and more important, there is that pesky question of how do I meter in digital?
I started out approaching digital like b/w film, exposing for the shadows and compensating for their appropriate placement (typically -2 or -3ev for placement at Zone II or III). I quickly found, however, that doing so often leads to blown highlights since there isn't an analog to adjusting development time. I started having to meter off the highlights, just to ensure that my shadow placement was within latitude. This worked, but was unsatisfying and was kind of a pain.
So I started exposing as if shooting slides, compensating for the highlight placement and allowing the shadows to fall where they will. Around this time I started reading about ETTR and realized that this was essentially what I was doing. I then started to realize that if I metered off the lightest region and placed it in the brightest exposure possible, I would maximize ETTR in a way that is specific to the scene rather than some arbitrary "one size fits all" approach.
So, I found that my camera is capable of exposing 4-6 stops above meter depending on color balance. This does not matter if the brightest region is middle grey or a white puffy cloud on a summer afternoon. If I spot meter the lightest region and provide about 5ev more more exposure, then it will be placed at the brightest point my camera can record. From my experience, this places the metered point at Zone 8 with detail extending to nearly but never extending to, absolute white.
In extremely low contrast situations where the darkest region is greater than 50%, it may be technically better to place the lightest region according to, or closer to, it's desired placement to avoid stretching the shadows across such a huge latitude. But for more typical scenes this technique does work and provides for excellent shadow integrity, detail and signal over noise.
It does require post processing to properly place the shadows. I am also working on a method to place shadows according to their brightness and intended placement, however I need to do some additional tests to see if this is practical.