Ok, then.
Let us assume that the inverse-square law applies throughout.
I will actually describe a universe with an extremely regular distribution of an infinite number of stars, for which the night sky is uniformly bright. This can be converted to one with a random distribution of stars as follows:
- adjust the distance of each star from the viewer by a random degree, while simultaneously adjusting the size and brightness of the star so that its appearance to the viewer is unchanged. I.E. if you move it farther away, make it bigger, and if you move it closer, make it smaller. If you started with identical stars, this randomizes the size and intensity of the stars, as a little bonus.
- Now observe that since the sky is uniformly bright, I can take, for example, any two 1 degree by 1 degree squares in the sky, and swap them, without changing the appearance of the sky. This is effectively rotating stars around. The stars within the square are at varying distances, but we're rotating them around the viewer, maintaining the original distances. Randomly select pairs of squares of random dimension, and swap them. This "shuffles" the rotational position of stars. Do this as much as you like, until a suitable degree of randomness has been achieved.
So, it will suffice to show a regular distribution of an infinite number of identical stars, which produces a uniform sky brightness.
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For the regular distribution of stars let us make an observation. I can fill any region of the sky to uniform brightness with a finite number of identical stars as follows:
- select a distance from the viewer, any distance will do
- fill the region with your stars, spacing them very close together in a regular grid, this will leave gaps, of course
- fill the gaps with a second layer of stars behind the first grid of stars. You may use the same size and intensity of star. We know that placing them further away makes them, like a candle, smaller, but not less bright.
- you might need a third or fourth layer, honestly, but it's a small number of layers to fill 100% of the gaps, if you packed the stars together pretty tightly to start with. You're just covering a piece of paper with overlapping circles, in effect.
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Now, select half of the night sky. Fill it as indicated above. You have used a finite number of stars.
Whatever sky remains unfilled, select half of that, and fill it in with a finite number of the same size and intensity of stars as the previous step, but placed twice as far away as the previous collection of stars. They are farther away, but will, like a candle, appear the same brightness . This will take about 2x as many stars as the previous step, despite the region being half the size.
Continue, filling in half of what remains at each step. This will require an infinite number of steps. Each region filled will require more stars, but each step requires only a finite number of stars, and produces a region of the same brightness as the previous region.
When you are done, you will have uniform sky brightness and an infinite number of stars, in an extremely regular pattern
Shuffle these stars as suggested at the beginning of this post, to produce a random distribution of that infinitude of stars, without disturbing the uniform sky brightness.
Now you are done.
Whatever reasoning you have to demonstrate that the inverse square law produces a dark night sky, it will fail in this universe. Since it fails in this case, it must be logically incorrect.