Erosion with Shadow

Ls3D

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Took camera for a bike ride today, this one kinda drew my eye a few places. BTW it's a plane, not a bunny.

shea_erosion-mound-small_1913.jpg


-Shea :mrgreen:
 
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Ls3D

Ls3D

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Thanks. Yeah it is soft, shot free hand at 1/60th, and f/29 (for lack of concentration) and playing with exposure compensation, infinite focus... etc. I was also trying to meter off mr sky (shutter half depressed) and recompose, but it seemed like my meter resampled and I forgot how to lock it. RTFM tonight.

In a recent post high pass sharpening was mentioned, but no details. So I took a stab at it as illustrated below. Is this the layer mode (overlay) and technique guessed at below?

shea_erosion-mound_1913-hipass-test.jpg


-Shea :mrgreen:
 

Alpha

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Looks like you did it correctly.

Remember, though, that high-pass sharpening isn't actually sharpening..at least not in the same way that USM is. High pass functions mostly to increase contrast. Our eyes perceive the contrast increase as a sharpness increase. This is especially true of matte surfaces.
 

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