jadin
The Mad Hatter
I agree it's not the games fault for making us recreate it. However, the game enabled us to by it's choices of what to include in the game. For example a sniper rifle is not a normal requiste for stealing cars.
jadin said:Not at all.
It's nothing like saying without the gun I wouldn't have commited murder. If however guns were made with absolute no other reason than to murder then yes it would be the same. There is no "dear" or "wolfs" to shoot in grand theft auto. There is nothing to defend, nothing to protect. The only reason the weapons are in the game is to kill people, police officers, hits etc. There is no "alternative".
So yes, the game is to blame for expecting you to use weapons provided to you in a certain way. I don't see any difference between what they did envision for you to do, versus what we chose to do.
jadin said:Regardless. Your analogy isn't quite right. The difference isn't rubber bullets versus real bullets. The difference is a company who makes armor piercing bullets (aka cop killer bullets). Since dear and antelope don't wear kevlar, what purpose do armor piercing bullets serve, save to kill people wearing armor?
The point is companies who provide this sort of entertainment very well can be blamed for what they encourage. While I'm all for games, many games are aimed at children who are still shaping their morals, ethics etc.
I have to ask... "WHAT responsibility?" If by taking sole responsibility for my actions, I am to go to the police station and report that I killed innocent people in a video game I would be laughed at. If I tried to do the same thing in game, nothing would happen. The point is there is no responsibility to be taken in the virtual world.
Hertz van Rental said:Hmm. Think you might upset one or two people over here - the tabloid press has almost beatified her.
You could have a crack at shooting Tony Blair, though. For real I mean. We wouldn't mind...
jadin said:Regardless. Your analogy isn't quite right. The difference isn't rubber bullets versus real bullets. The difference is a company who makes armor piercing bullets (aka cop killer bullets). Since dear and antelope don't wear kevlar, what purpose do armor piercing bullets serve, save to kill people wearing armor?
Now there's someone who has no idea of what he speaks and just listens to the liberal media BS!
The so-called "cop killer" bullets made by KTW were teflon coated and thereby gave a slightly higher muzzle velocity than standard pistol rounds and could penetrate body armor at close range.
Teflon coated rifle rounds are still freely available however, guess people don't shoot at police with rifles.
For reference, to the best of my knowledge no cop has ever been shot at and far less killed with a KTW round, just another way to back door legislate firearms ownership out of existence.
Most pistol rounds lack the energy to penetrate body armor however, a round nosed .357 can and likewise a round nosed .44 magnum which is why they're not a standard offering from ammunition manufacturers. There's another little point that's being missed as well, just about any center fire spitzer point rifle round will penetrate body armor and that includes common hunting rifles such as .308 or 30-06 with or without teflon coating.
The point is companies who provide this sort of entertainment very well can be blamed for what they encourage. While I'm all for games, many games are aimed at children who are still shaping their morals, ethics etc.
I have to ask... "WHAT responsibility?" If by taking sole responsibility for my actions, I am to go to the police station and report that I killed innocent people in a video game I would be laughed at. If I tried to do the same thing in game, nothing would happen. The point is there is no responsibility to be taken in the virtual world.